CHANGELOG


Welcome to the Kessler Official CHANGELOG, here you will find all of the Versions of Kessler created to Date as well as information on what was changed.

Hello, Below is the Log of changes made to Kessler with the first version being here at the top and the newest versions appearing at the bottom creating
a nice linear scrolling through the different iterations of my Final Major Project.



V0.0.1 (3/3/23)

This version set up the basic unity project, as well as importing all of the nessercerynseamlessly LFS support systems for GitHub and .gitattributes as well as
moving over my unity project folder into version control using GitHub/GitKracken, furthermore due to issues setting up version control before starting
unity development, this version also implemented a main menu that navigates to the start of the game which at this current time just reads “This is a game”
for testing purposes as well as the basics for an options screen that’s still in development.

### – Added

  • Added LFS to GitKracken using Git
  • Added .gitattributes file to GitKracken
  • Added Basic Unity Project
  • Added the Main menu
  • Added Options menu

V0.0.2 (3/3/23)

This version set up a script to make the volume slider on the options menu added in the previous version work, by changing the volume mixer for the games
master volume to the value indicated on the slider by the player, furthermore this version added a graphics dropdown menu in the options page which was coded
and allows the player to change the built-in unity quality/graphics settings to a better graphical setting of their choice between Low and Ultra, hopefully,
this should make the game run smoother on low-end devices.

### – Added

  • Added Code and settings to allow the volume slider to work as intended
  • Added Code and settings to allow the Player to change the graphics quality of the game
  • Added Quality text layer on UI Canvas
  • Added Dropdown menu to Control game quality on UI Canvas – Changes
  • Updated CHANGELOG.md To include a new entry
  • Changed UI layering back to Main_Menu first for testing purposes

V0.0.3 (3/3/23)

This version of Kessler added a fullscreen toggle button to the options menu in the main menu scene created in previous versions, this was tested by creating
a build of the game to test if the toggle worked as intended which it did however, upon testing this element I discovered that the camera did not
show the entire UI Canvas, this is not a massive issue as of yet but will need to be fixed in later versions. originally I thought this was a sizing of the
camera issue, changed the size of the camera and that didn’t work, then I looked online and one page said I needed to change the UI canvas’ render mode to
“screen space – camera” and then drag the camera into that however when I built it that didn’t work either.

### – Added

  • Added code and settings for Fullscreen Toggle
  • Added Toggle to UI Canvas for making the game Fullscreen
  • Added a “Builds” folder into Version Controlled files – Changes
  • Changed UI Canvas render mode to “Screen Space – Camera”
  • Attached Camera to “Screen Space – Camera”
  • Updated CHANGELOG.md to include a new entry

V0.0.4 (10/03/23)

This Version of Kessler fixed the issue found with the camera in the previous version where the UI canvas did not fit within the camera when the game was built
to test the fullscreen toggle, this was fixed by simply changing the properties of the UI Canvas so that it scales with the screen size. Furthermore, in this
version, I added the second scene to the project which is an Introduction scene that explains a little bit of the worlds backstory and a bit about the main
character Donald to nicely lead into the first level of the game

### – Added

  • Added Intro Cutscene using Unity Timeline
  • Added sound effect files for distant explosions and police sirens for use in Intro Cutscene – Changes
  • Fixed UI Canvas camera scaling issue when built by changing the Canvas to scale with screen size

V0.0.5 (10/03/23)

This version Of Kessler added the first draft of my main menu music titled kessler_menu_theme created by my music student composer Robin Clark to the project
and added it to a timeline connected to the UI canvas of the main menu and made it fade in and out for two seconds to create a smooth loop effect.

### – Added

  • Imported kessler_menu_theme into the project
  • created a timeline for the main menu UI canvas and added a music file to it
  • Created fade-in and fade-out effects to allow the music to loop accurately

v0.0.6 (16/03/23)

This version of Kessler added tile map assets that I created in photoshop and used to create the foreground for the first level of the game (underground
Bunker Tutorial), I added the image files into unity into their own separate folder in order to stay organized and then I had an issue with the sizing of the
tiles in relation to the grid, however, I quickly discovered how to fix this by changing each image file within unity to be set to 64 pixels per unit since each
the tile was made at a size of 64 by 64 pixels.

### – Added

  • Imported SunnyLand Placeholder asset pack from unity asset store (unused at this time)
  • Added Tilemap to “Bunker_lvl1”
  • Added Bunker foreground tile assets
  • Created Tile Palette called “Foreground_Bunker”
  • Added assets into Pallette
  • Created Map for Bunker level using bunker foreground assets

v0.1.0 (17/03/23)

This version introduced a lot of changes hence why the version is now 0.1.0 since in this version is now version 0.1.0 becuase amoung other chnages to the scene for
the first level i also managed toi import a player charcter and get them moving using acharcter controller script now providing a form of gameplay for players at the 18/03/23 science
fair playtest event.

### – Added

  • Added Background Image
  • Added Bunker Door Tiles to tile map
  • Added Ladder Titles to tile map
  • Added Timeline music (music from sunnyland asset pack)
  • Added faint astroid explosion sounds
  • Added placeholder charcter sprite sheet
  • seperated sprite sheet into seperate sprites
  • Added Tilemap 2D collider
  • Added ridgidbody 2D to tilemap
  • Added Composite colider 2D to tilemap
  • Imported Character controller script from Brackeys (youtubers) Github
  • Added Circle and box coliders to player
  • Added Ground and Ceailing check to player
  • Added PlayerMove Script

– Changes

  • Made the Camera in Bunker_Lvl1 a child of the character so the camera follows the players movement

v0.1.1 (18/03/23)

This Version of the game Added a few changes most notabley the ability to use the ladders inside the bunker to add some playability to the version of the game showcased
at the Science Fair event later today as well as this in this version i aslo added run, jump and idle animations to the placeholder player character.

### – Added

  • Added Ladder Movement Script
  • Added 3 x Box Colliders to Ladder tilemap
  • Sized each box collider for the ladders to be the right size for their respective ladder
  • Created Proto_idle animation
  • Created Proto_run animation
  • Created Proto_jump animation
  • Created transitions between animations – Changes
  • Changed the ladders to be on seperate tilemap so they didnt have a colider that made them solid
  • Changed/updated Character controller script to support Ladder Movement and animations
  • Changed/updated Player Movement script to support Ladder Movement and animations

v0.1.2 (28/03/23)

This Version of kessler saw the addition of some elemnets that made lighting within the 2D world of kessler possible as in this version i added the
universal render pipeline package to my project to allow for the use of Unity’s experimental 2D lights system.

### – Added

  • Added Universal Render Pipeline to the Project
  • Added Universal Render Pipeline Asset
  • Added 2D point Lights to all lights in bunker
  • Added Global Light 2D
  • Added 2D Renderer

– Changes

  • Changed all assets in Bunker_Lvl1 to have Unlit Material using 2D Renderer

v0.1.3 (05/04/23)

This Version of Kessler saw the addition of the Non Playable charcters found within the bunker_Lvl1 scene as well as adding
the animations to the father, grandfather and mother. The biggest change however was the addition of the main charactrer “Donalds”
design.

### – Added

  • Added NPC_Father
  • Added NPC_Grandfather
  • Added NPC_Mother
  • Animated NPC_Mother
  • Animated NPC_Father
  • Animated NPC_Grandfather
  • Added Player_Donald design/sprite
  • Animated Player_Donald
  • Added Background Assets
  • Added Background image – Changes
  • Removed Bunker lights above ladders to stop players getting stuck
  • Changed the angle of lights so they dont shine outside of the bunkers walls
  • Chnaged size of Background elements so they are in proportion with the charcters

v0.1.4 (07/04/23)

This version of kessler had a massive change since this version added two of the main mechanics of the game, those being the way in which
the player interacts with the diffrent pieces of lore found within the game world this is done through a C# Script that basically says
that when the player is near the lore piece to trigger a prompt to remind the player to press E to open the lore piece at which point
the camera switches to one off screen that is looking at the expanded lore peice for the player to read. As well as the dialogue mechanic
where the charcter has conversations that appear in speech bubbles and in audio with people they come across in the game world.

### – Added

  • Added Player Interaction Script
  • Added Letter lore piece Script
  • Added poster Lore piece Script
  • Added New Camera for switching to Lore Reading
  • Added new backgrounds for the lore piece reading areas
  • Added New 2D point lights to light up lore extracts
  • Added Dialogue Timeline
  • Added Placeholder Audio
  • Added Speechbubble assets
  • Added Box Collider 2D to Letter asset
  • Added Letter Asset
  • Added Mum_letter asset
  • Added Box Collider 2D to Noticeboard – Changes
  • Changed Button Prompts to an Lit material so not effected by lighting

v0.1.5 (11/04/23)

This version of kessler added loads of elements in order to get the bunker level finished as well as chnages to certain parts in order to make them work, this versions main
contibution however, is the ability to end the level and move onto the next by entering a correct passowrd into the terminal that the player can interact with at the door.

### – Added

  • Added Calender asset
  • Added Calender Timeline
  • Added Temperary Voice files to Calender timeline
  • Added NPC_talk script
  • Added Lore_piece script
  • Added Dad text bubbles assets
  • Added NPC_Dad Timeline
  • Added 2D Box collider to NPC_Dad
  • Added Treadmill sound to NPC_Dad Timeline
  • Added Temperary Voice files to NPC_Dad Timeline
  • Added speech bubble activation tracks to NPC_Dad Timeline
  • Added Locker asset
  • Added Server asset
  • Added new camera for calender lore piece
  • Added new E prompt for calender lore piece
  • Added 2D point light to calender lore piece
  • Added 2D Box collider to calender lore piece
  • Added 2D point light for server glow
  • Added Warning sign asset
  • Added squares to make terminal asset
  • Added E prompt to terminal asset
  • Added terminal intreraction acript
  • Added Terminal UI canvas
  • Added squares to UI canvas to create terminal
  • Added Text to terminal UI canvas
  • Added Inputfield to terminal UI canvas
  • Added Box colliderr 2D to terminal
  • Set up secret code
  • Allowed players to end level by entering correct code into terminal
  • Added password audio file
  • Added terminal Timeline
  • Added password audio file to terminal timeline
  • Added Door_opening scene – Changes
  • Changed charcters apart from donald to use an unlit material
  • Deleted and readded Timeline for Lore_posters
  • Deleted and readded Timeline for Lore_letter

v0.1.6 (12/04/23)

This version of kessler saw the addition of a transition scene called Door_opening which acts as a bridge between the first and second levels of the game.
the player enters the correct code at the end of the bunker level and is able to exit the vaulkt door which slowly opens across the screen revealing the
stairs leading to the outside.

### – Added

  • Added Door_Opening scene
  • Added DoorOpen_Canvas UI canvas
  • Added Timeline to DoorOpen_Canvas
  • Added Password_Accepted audio file
  • Added Password_Accepted Audio to DoorOpen_Canvas Timeline
  • Addded Door_Open sound to timeline
  • Added Door_Fullyclosed
  • Added Door_Opening1 – Door_Opening39
  • Added Activation tracks for each door to simulate slow opening
  • Added all Door_Opening assets to DoorOpen_Canvas Timeline
  • Added Explosions_Distant Sound file to DoorOpen_Canvas Timeline
  • Added AI Generated art asset
  • Duplicated 5x and made darker to create dimming effect
  • Added Duplicated AI art with increasing darkness to DoorOpen_Canvas Timeline
  • Added Next_Scene Script to empty object
  • Added empty object to activation track on DoorOpen_Canvas Timeline
  • Added Airport_Lvl2 Scene
  • Added Airport_Lvl2 to build
  • Created Build to test – Issues This version of kessler has a bit of an issue withe the UI canvas scaling
    for the bunker puzzle canvas and transition scene canvas however after
    making many chnages like Cnageing the Canvas’ to scale with screen size
    and changing the canvas’ to constant pixel size, this issue still remains unsolved

v0.1.7 (13/04/23)

In this version of kessler i started work on the second level of the game which occurs just after the player leaves the vault in the first level, i added tiles to create the scene reused some tiles
like the dirt tile from the bunker level as well as some concrete textures and moved the main charcter into the scene as well as fixing some issues with the bunker level that i had in previous builds

### – Added

  • Added Tilemap Called Airport_Foreground to Airport_lvl2
  • Added Global light 2D “SUN” to Airport_lvl2
  • Added new folder Airpoirt_assets
  • Added Dirt_Grass_Dead to tile pallete
  • Created Dirt_Grass_Dead Asset
  • Added Concrete_Bunker_wall to tile pallete
  • Created Concrete_Bunker_Wall asset
  • Added Bunker_Wall_Top to tile pallete
  • Added Bunker_Wall_Top asset
  • Added Bunker_Wall_Slopped to tile pallete
  • Added Bunker_Wall_Slopped asset
  • Added Player_Donald to Airport_lvl2
  • Added Roofcheck to Airport_lvl2
  • Added Groundcheck to Airport_lvl2
  • Added Main camera to Airport_lvl2
  • Resized Camera to fit Airport_lvl2
  • Added Dirt_Grass_Full to tile pallete
  • Added Dirt_Grass_Full asset
  • Added Dirt_Grass_Full_Slopped to tile pallete
  • Added Dirt_Grass_Full_Slopped asset
  • Created Grid Timeline
  • Added Sunnyland Music to Grid Timeline
  • Added Explosions_Distant to Grid Timeline
  • Added Placeholder Sunnyland Background sky asset to Airport_LVL2
  • Added New folder Airport_BackAssets
  • Added Fence Asset to Airport_lvl2
  • Added New layer called “Colliders”
  • Added Empty object called Background_Elements to Airport_lvl2
  • Made all background elements a child of Background_Elements
  • Added Empty object called Door_Interaction to Airport_lvl2
  • Added all door interaction elements to be a child of Door_Interaction
  • Added Airport_Bunker Tilemap
  • Added Box collider 2D to Airport_Bunker tilemap
  • Added BunkerDoor Script to Airport_Bunker Tilemap
  • Added PressE_BunkerDoor to Airport_lvl2
  • Added Timeline to PressE_BunkerDoor – Changes
  • Changed Letter_asset to collider layer in Bunker_lvl1
  • Changed BoardPosters to collider layer in Bunker_lvl1
  • Changed NPC_GrandDad to collider layer in Bunker_lvl1
  • Changed NPC_Dad to collider layer in Bunker_lvl1
  • Chnaged BoardCalender to collider layer in Bunker_lvl1
  • Changed NPC_Mum to collider layer in Bunker_lvl1
  • Changed Terminal_back to collider layer in Bunker_lvl1

v0.1.8 (17/03/23)

In this version of kessler i continued work on the Airport level and added all of the nessercerry artwork and some components for interactability to scene from planes and hangers to
fallen debris causing creators and damage etc.

### – Added

  • Created Build to test
  • Added Concrete_Wall_Slopped to Airport_lvl2
  • Added Concrete_wall_Slopped2 to Airport_lvl2
  • Added Concrete_wall_slopped and Concrete_wall_slopped2 toi tile pallete
  • Added Concrete_Dirt_Merge1 to Airport_lvl2
  • Added Concrete_Dirt_merge2 to Airport_lvl2
  • Added Concrete_Dirt_Merge1 and Concrete_Dirt_merge2 to tile palllete
  • Added Windsock asset
  • Sliced windsock asset into three sprites
  • Made Windsock aniamtion
  • Added Hanger Asset
  • Added Tarmac to airport_lvl2
  • Added Tarmac to tile pallete
  • Added Runway_stripe to airport_lvl2
  • Added Runway_stripe to tile pallete
  • Added Tarmac_Grass_merged to airport_lvl2
  • added Tarmac_grass_merged to tile pallete
  • Added Lug_car asset
  • Added termianl asset
  • Added plane asset
  • Added air_tunnal asset
  • Added new tilemap called Airport_Grass
  • Added Sunnyland assetpack grass to Airport_grass
  • Added plane_stairs asset
  • Added new tilemap called Airport_stairs
  • Added Tilemap collider 2D to Airport_stairs
  • Added Ridgidbody 2D to Airport_stairs
  • Added Composite colluider 2D to airport_stairs
  • Added empty object called Airport_terminal_interaction
  • Moved all termainla interaction assets to be a child of Airport_termianl_interaction
  • Added Box collider 2D to plane_stairs asset
  • Added Plane_stairs to collider layer
  • Added PressE_Terminalwindow
  • Added c# script TerminalWindow
  • Added Airport_Terminal scene
  • Added Dont open door Audio file
  • Added Dont open door audio file to PressE_bunkerdoor timeline
  • Added Empty Object called Lug_car interaction
  • Added box collider 2D to lug_car asset – Changes
  • Removed Temp audio file from PressE_Bunkerdoor Timeline in Airport_lvl2
  • Changed the character_controller scripts ground layer to front
  • Resized the players camera in bunker_lvl1
  • Fixed puzzle_canvas issue in bunker_lvl1
  • Chnaged Puzzle_canvas to scale with screen size in bunker_lvl1
  • Resized Puzzle_canvas elements to fit within canvas in Bunker_lvl1
  • Redesigned Bunker using tiles in Bunker_foreground tile pallete in Airport_lvl2

v0.1.9 (20/4/23)

This version of kessler saw the addition of new assets for the airport level including some debris the player has to traverse as well as some testing of the fire elements and adding
A thank you screen for players at the John handsart gallery on 22/04/23

### – Added

  • Added Fire test Asset
  • Sliced Fire ntest asset into multiple assets
  • Created Fire test aniamtion
  • Added Debris1 asset
  • Added Square
  • Disabled Squares sprite renderer
  • Added Box collider 2d to square
  • Added Debris2 asset
  • Added fire test2 asset
  • Sliced Fire test2 asset into multiple assets
  • Added fire test 2 to scene
  • Added Tarmac_burnt asset
  • Added Tarmac_burnt to tile pallete
  • Added Dirt_Grass_Burnt asset
  • Added Dirt_Grass_Burnt to tile pallete
  • Added Dirt_Burnt asset
  • Added Dirt_Burnt to tile pallete
  • Added Dead_Grass asset
  • Added Dead_Grass to tile pallete
  • Added Grass_curvedr_burnt asset
  • Added Grass_curvedr_burnt to tile pallete
  • Added Grass_curvedl_burnt asset
  • Added Grass_curvedl_burnt to tile pallete
  • Added Thank You UI canvas to Airport_terminal
  • Added Kessler Poster image
  • Added Kessler poster image to thank you UI canvas
  • Added thank you text to thank you UI canvas
  • Added instagram logo
  • Added instagram logo to thank you UI canvas – changes
  • Lowered planes so they touch ground
  • Changed Eprompt_terminalwindow to layer 3
  • Changed Air tunnal assets to layer 2

v0.1.10 (25/04/23)

This version of kessler is just some minor additions including adding the completed fire asset and animation as well as the final version of my main menu theme created by my musical
composer Robin Clark

### – Added

  • Added Fire_Finished Asset
  • Split Fire_Finished asset into multiple sprites
  • Dragged into animation for fire
  • Created Fire_working animation
  • Added Kessler_Theme_Finished Audio file
  • Added Kessler_Theme_Finsihed to Canvas Timeline in Main_Menu
  • Looped Kessler_Theme_Finished in Main_Menu – Changes
  • Removed Fire asset
  • Removed Fire_test1 asset
  • Removed Fire_test2 asset
  • Removed Kessler_menu_theme from Canvas timeline in Main_Menu

v0.1.11 (26/4/23)

This Version of kessler had massive additions including the health bar and damage as well as the a working pause menu and death screen

### – Added

  • Made Company name ClayGames
  • Changed Version Number to 0.1.11
  • Added logo image to project
  • Made logo the default icon
  • Added Health_Bar Folder
  • Added HUD_Canvas UI Canvas
  • Added Bar asset
  • Added Heart Asset
  • Added Health_Boarder
  • Added Health_bar empty object
  • Added health_Fill
  • Added Slider component to Health Bar empty object
  • Added Health_Heart
  • Added HealthBar script
  • Added New “Fire” Tag
  • Added Box collider 2D to Fire_test 2_0 (1-5)
  • Added gradient to Health_Bar
  • Added Death UI Canvas
  • Added imaage
  • Added pause_Menu UI Canvas
  • Added Pause_Fade panel to pause_Menu UI Canvas
  • Added Death_Fade panel to Death UI Canvas
  • Added Resume_Button
  • Added Resume_Text
  • Added Shadow component to Resume_Text
  • Added Menu_Button
  • Added Menu_Text
  • Added Controls_Button
  • Added Controls_Text
  • Added Exit_Button
  • Added Exit_Text
  • Added Pause_Menu Script
  • Added pause_Menu script to HUD_Canvas
  • Added HUD_Canvas to Bunker_Lvl1
  • Added Pause_Menu to Bunker_Lvl1
  • Added Death_Text to Death UI Canvas
  • Added Shadow component to Death_Text
  • Added TryAgain_Button
  • Added TryAgain_Text
  • Added Quit_Button
  • Added Quit_Text
  • Added All Fire_Test 2_0 objects to “Fire” Tag
  • Added Box collider 2d to all Fire_Test 2_0 objects

v0.1.12 (27/4/23)

This Version of kessler Added a bunch of quality of life sounds to the game including that off the grunting of the player when they are damaged and the sound of game over
player when the player dies and the additional of the finalized voice acting files for the Grandfather and Father.

### – Added

  • Added granpa.wav to project
  • Added granpa.wav to NPC_Grandfather Timeline
  • Split granpa.wav into several audio clips
  • Moved split up granpa.wav audio clips to correct areas in NPC_Grandfather Timeline
  • Added dad.wav to project
  • Added dad.wav to NPC_Father Timeline
  • Created Fade Out effect
  • Added GameOver audio
  • Added ButtonHover audio
  • Added ButtonPress audio
  • Added Grunt audio
  • Added Audio_Hurt empty object
  • Added Audio source to Audio_Hurt
  • Added Grunt audio to audio source
  • Dragged Audio_Hurt into audiosource varible
  • Dragged Grunt to audioclip varible
  • Added DeathTimeline
  • Dragged Death UI Canvas in Player Movemnet Script playable director varible
  • – Changes
  • Removed temp voice lines from NPC_Grandfather Timeline
  • Removed Temp_Dadvoice from NPC_Father Timeline
  • Updated PlayerMovement Script to have audiosource variable
  • Updated PlayerMovement Script to have audioclip varible
  • Updated PlayerMovement Script to have playabledirector varible
  • Changed Death UI Canvas playable director to Unscaled game time update method

v0.1.13 (27/4/23)

This version of kessler added tiles and assets to the terminal level of the game as well as adding a bunch of sounds to the menus within the game that add to the overall feel of the game.

### – Added

  • Added Audio_Click empty object
  • Added Audio Source to Audio_Click
  • Added ButtonClick audio
  • Added ButtonClick audio to Audio source
  • Added On click event that plays sound when Start_button is clicked
  • Added On click event that plays sound when Options_button is clicked
  • Added On click event that plays sound when Exit_button is clicked
  • Added On click event that plays sound when Back_button is clicked
  • Added Audio_Hover empty object
  • Added Audio Source to Audio_Hover
  • Added ButtonHover Audio
  • Added ButtonHover Audio to Audio Source
  • Added Event trigger to play hover sound when courser enters button to Start_Button
  • Added Event trigger to play hover sound when courser enters button to Options_Button
  • Added Event trigger to play hover sound when courser enters button to Exit_Button
  • Added Event trigger to play hover sound when courser enters button to Back_Button
  • Added Audio_Click to Bunker_lvl1
  • Added Audio Source to Audio_click in Bunker_Lvl1
  • Added On click event that plays sound when Resume_button is clicked
  • Added On click event that plays sound when Controls_button is clicked
  • Added On click event that plays sound when Menu_button is clicked
  • Added On click event that plays sound when Quit_button is clicked
  • Added Event trigger to play hover sound when courser enters button to Resume_Button
  • Added Event trigger to play hover sound when courser enters button to Controls_Button
  • Added Event trigger to play hover sound when courser enters button to Menu_Button
  • Added Event trigger to play hover sound when courser enters button to Quit_Button
  • Added Audio_Click to Airport_Lvl2
  • Added On click event that plays sound when TryAgain_button is clicked
  • Added On click event that plays sound when Quit_button is clicked
  • Added Event trigger to play hover sound when courser enters button to TryAgain_Button
  • Added Event trigger to play hover sound when courser enters button to Quit_Button
  • Added Foreground Tilemap to Airport_Terminal Scene
  • Added Global Light 2D to Airport_Terminal Scene
  • Added Carpet asset
  • Added Carpet asset to tile pallete
  • Added Player_Donald to Airport_Terminal Scene
  • Added Roofcheck to Airport_Terminal
  • Added GroundCheck to Airport_Terminal
  • Added Main Camera to Airport_Terminal
  • Added BarsFront Tilemap to Airport_Terminal
  • Added AirTunnal asset to Airport_Terminal
  • Added Death UI Canvas to Airport_Terminal
  • Added Pause_menu UI Canvas to Airport_Terminal
  • Added HUD UI Canvas to Airport_Terminal
  • Added point Light 2D to Airport_Terminal
  • Added Placeholder back asset to Airport_Terminal
  • Added Terminal asset for refrence
  • Added Lit Tilemap
  • Chnaged Lit tilemap to be layered infront of others

v0.1.14 (02/05/23)

### – Added

  • Added Kesslertest to project
  • Added Airtunnal to Airport_terminal
  • Added front tilemap to Airport_terminal
  • Added terminal back 1 – 11
  • Added Audio_hurt to Airport_terminal
  • Added Audio_Click to Airport_terminal
  • Added Audio_Hover to Airport_terminal
  • Added Pause menu UI canvas to Airport_Terminal
  • Added Death menu UI canvas to Airport_terminal
  • Changed Name of HUD_Canvas on Airport_Lvl2 to Hud_Canavaslvl2
  • Added Kessler_Menu_Video
  • Added Kessler_Menu_Video_Correct
  • Added healthpack
  • Added Audio_Health
  • Added Audio source to Audio_Health
  • Added Bonus sound
  • Added Box collider 2D to healthpack
  • Added the tag “Health” to healthpack asset
  • Added fire asset for debugging
  • Made fire have the tag “fire”
  • Added terminal_back_outside
  • Created DontDestroy script
  • Added Backassets empty object – Changes
  • Removed terminal shape made from assets in Airport_terminal
  • Increased size of Player_Donald
  • Removed terminal refrence image
  • Updated Player Movement script
  • Removed debugging fire asset
  • Updated player Movemnet script
  • Removed HUD_Canvas from Airport_terminal
  • Removed Health_Bar from Airport_Terminal

v0.1.15 (04/05/23)

### – Added

  • Added NPC_Talking script to NPC_Mother
  • Added Timeline to NPC_Mother
  • Added MumDialougue folder
  • Added D1 asset
  • Added D2 asset
  • Added D3 asset
  • Added D4 asset
  • Added D5 asset
  • Added D6 asset
  • Added D7 asset
  • Added D8 asset
  • Added D9 asset
  • Added D10 asset
  • Added D11 asset
  • Added D12 asset
  • Added D13 asset
  • Added D14 asset
  • Added D15 asset
  • Added D16 asset
  • Added D17 asset
  • Added D18 asset
  • Added D19 asset
  • Added D20 asset
  • Added D21 asset
  • Added D22 asset
  • Added D23 asset
  • Added D24 asset
  • Added D25 asset
  • Added D26 asset
  • Added All D1 – D26 speech bubble assets to NPC_Mother Timeline
  • Added Activation tracks to them
  • Updated Dont destroy script
  • Added Unlit materials to D1 – D26 assets
  • Added Box collider 2D to Door(2)
  • Added Door_Back
  • Added Mushroom_light
  • Added mother interaction empty object
  • Added PressE_Mushroom
  • Added PressD_Mushroom
  • Added Camera_Mushroom
  • Added timeline to Camera_Mushroom
  • Added Lore_Piece script to Door(2)
  • Added Temp Voice file
  • added mushroom_room image asset

v0.1.16 (08/05/23)

### – Added

  • Added Intro Voice over
  • Added new text to intro
  • Added panel to intro
  • Added Sirens video
  • Added Video player to panel
  • Added Grid timeline to termianl scene
  • Added back
  • Added back1
  • Added wall asset
  • Added Tram rail asset
  • Added Tram tunnal asset
  • Added Tram assets
  • Added Controls asset
  • added box collider 2D to controls
  • added another box collider 2D to controls and set to trigger
  • added timeline to tram rail
  • added streetcar audio
  • added audio to timeline
  • Added box collider 2D to tram rail (1)
  • Added Tram asset 1-17
  • added tram assets to timeline on activation tracks
  • added doubtit temp voice file
  • Added stilpower temp voice file
  • added guess temp voice file
  • added square
  • added next_scene
  • added nextscene script to next_scene
  • created build to test – Changes
  • Updated Intro wording to be simplier and more dynamic
  • Removed old text from intro
  • Updated Trigger script

v0.2.0 (10/05/23)

This version of kessler introduces a huge addition that being the main characters voice within the bunker scene setting the scene and tone fror the rest of the game

### – Added

  • Added Empty object called No_Interaction_Voicelines
  • Added Empty Object called Mumwannaseeme
  • Added Box collider 2D to mumwannaseeme
  • Added Bunker Voice Audio file
  • Added MumLetterDone Audio file
  • added MumletterDone to timeline
  • Added Empty object called DestroyVoice
  • Added Script called Destroyvoiceline
  • Added DestroyVoiceline script to DestroyVoice
  • Added DestroyVoice to mumwannaseeme Timeline
  • Added Scenestart UI canvas
  • Added Scenestart_blink UI panel
  • Added Animation to Scenestart_blink UI Panel
  • Recorded the Scenestart_blink UI Panel alpha decreasing to simulate blinking
  • Added Bunker Voice audio file to GrandadDialogue Timeline
  • Added Box collider 2D to table asset
  • Added NPC_Grandfather_AfterDialogue asset
  • Added Dialogue trigger empty object
  • Added Dialoguetrigger script
  • Added dialogue trigger script to Dialogue Trigger
  • Added Bunker voice to dialogue trigger timeline
  • Added Speech Bubbles 12-26 to activation tracks NPC_Mum timeline
  • Added bunker voice to NPC_Mum timeline
  • Added several mother dialogues audio files
  • Added several mother dialogues to NPC_Mum Timeline
  • Added MumTrigger empty object
  • Added Dialoguetrigger script to MumTrigger
  • Added Mother_Dialogue_Camera camera
  • Added Donald_Dialogue
  • Added Granndfather_dialogue_camera camers
  • Added Donald_Dilaogue (1) – Changes
  • Removed temp audio from mum letter timeline
  • Updated mumletter script
  • Removed placeholder audios from GrandadDialogue Timeline

v0.2.1 (13/05/23)

This version of kessler adds more dialogue lines and also adds quality of life fixes such as animation chnages and adding transistions between scenes for smooth gameplay.

### – Added

  • Added DialogueFade UI Canvas to Bunker_Lvl1
  • Added Animation to DialogueFade UI canvas
  • Added DialogueFade Animation to Animation track on NPC_Grandfather Timeline
  • Added DialogueFade Animation to Animation tracl on NPC_Mother Timeline
  • Added back to door opening
  • Added door
  • Added door open animation
  • Added light
  • Added light animation
  • Added door animation to animation track on door open canvas timeline
  • Added light animation to open canvas timeline
  • Put light animation on activation track
  • Added blink
  • Added blink animation
  • Added animation track
  • Added activation track
  • Added endfade
  • Added endfad animation
  • Added fade canvas to main menu
  • Added image
  • Added fade image animation
  • Added Destroy fade
  • Added destroyfade script
  • Added airport voice Audio file
  • Added airport voice to that timeline
  • Added blink canvas
  • Added empty object called start blink
  • Added blinkpanel
  • Added blinkpanel animation
  • Added intro sound empty object
  • Added intro sound timeline
  • Added airport voice to timeline
  • Added intro voice empty object
  • Added timeline to it
  • Added bunker voice to timeline
  • Added lugcar script
  • Added box collider 2D to hanger
  • Added PressE_plane
  • Added hanger timeline
  • Added airport voice to hanger timeline
  • Added rocket empty object
  • Added box collider 2D to rocket
  • Added timeline to rocket
  • Added destroyrocketvoice empty object
  • Added don’t destroy script to it
  • Added jump reminder script
  • Added jump reminder empty object
  • Added jump reminder timeline
  • Added new recording
  • Added new record g to camera mushroom timeline
  • Added fire cracking audio file
  • Added fire encounter empty object
  • Added rocket encounter empty object
  • Added fire warning empty object
  • Added box collider to it
  • Added voice line no interaction script to it
  • Added timeline
  • Added airport voice to timelines
  • Added fire crackles to timeline
  • Added Destroy fire warning
  • Added box collider to it
  • Added destroy background noise script
  • Added script to it
  • Added SFX back
  • Added box collider 2D to it
  • Added voice line no interaction
  • Added airport back 0-9
  • Added empty object called big vehicle
  • Added box collider 2D to it
  • Added destroy big
  • Added destroyvoiceline script to it
  • Added DEBUG
  • Added timeline to debug
  • Added destroy keep going
  • Added destroyvoiceline script to it
  • Added letter table object to scene
  • Added box collider 2D to it
  • Added PressE safety
  • Added safety back
  • Added safety wall
  • Added plane card
  • Added plane card to scene
  • Added pressD
  • Added camera safety
  • Added lore piece no hud script
  • Added timeline to lettertablr
  • Added terminal voice
  • Added animation to tram
  • Added on animation track – Changes
  • Removed Door_Opening objects 1 – 39# from Door_Opening
  • Removed Outside_back from Door_opening
  • Removed OutsideBack_Fade from Door Opening
  • Removed DoorFullyClosed from Door_Opening
  • Removed door fully closed
  • Removed door opening 1
  • Removed temp audio from PressE_bunkerdoor timeline
  • Removed audio from scene start timeline
  • Updated grandad dialogue script
  • Removed mushroom audio
  • Removed temp sunnyland asset pack background from airport
  • Removed everything from tram rail timeline
  • Removed temp file from tram rail (1) timeline

This update to a game called Kessler includes various additions and changes, such as adding more dialogue lines, improving animations, adding transitions between scenes for smoother gameplay, and adding new audio files. The update also includes various new objects, scripts, timelines, and box colliders to different scenes. Some objects and audio files were removed or updated. Overall, the update aims to enhance the player experience and improve the game’s functionality.


v0.2.1 (16/05/23)

This version of kessler adds new assets to new outside airport scene as well as removes vopice over temp files with final voices and fixed bugs

### – Added

  • Added end barrier
  • Added tram tunnel animation
  • Added animation onto animation track
  • Added destroy tram tunnel
  • Added cancelled trigger
  • Added timeline to cancelled trigger
  • Added terminal voice to it
  • Added destroy emergency
  • Added destroy voice line script to it
  • Added to outside level 4
  • Added a Tilemap to the scene called forground
  • Added a Tilemap called grass
  • Painted in tiles from the tile pallets used in previous levels
  • Added a global light 2D called sun
  • Added player Donald
  • Added roof check
  • Added ground check
  • Added main_camera
  • Added background objects empty object
  • Added square
  • Added box collider 2D to square
  • Added airport back
  • Added signs asset
  • Added signs asset to scene
  • Added bush asset from sunnyland asset pack to scene
  • Added palm tree to scene
  • Added pine trees to scene
  • Added airport building
  • Added box collider 2D to it
  • Added carpark
  • Added caroark 2
  • Added caroark 2 to scene
  • Added ambulance
  • Added car
  • Added shops
  • Added health pack
  • Added parametric light 2D
  • Added audio_health
  • Added death canvas
  • Added audio_hurt
  • Added engine debris
  • Added square
  • Added box collider to square
  • Added engine debris 1-3
  • Added crashed plane
  • Added box collider to crashed plane
  • Added endfade yo canvas to intro wording
  • Added endfade panel to intro wording
  • Added animation to endfade panel
  • Added animation track to canvas timeline in intro wording
  • Added output 10
  • Added output 10 to canvas timeline in intro wording – Changes
  • Resized safety card
  • Resized safety card back
  • Updated tunnel trigger script
  • Resized blink canvas in airport
  • Resized scene start canvas in bunker
  • Resized dialogue fade in in bunker
  • Resized blink in door opening
  • Moved dad dialogue to start right away making it hard for players to miss
  • Removed temp audio from canvas timeline in intro wording

v0.2.2 (18/05/23)

This version of kessler adds voicelines and interactables like a health pack and a poster lore piece to the outside airport scene of the game it also adds my favourite part of the game
that i have had in my mind since the begining days of development of inside a crashed plane where the player finds a listens to a black box recording showcaseing what happened 20 years ago
when the plane crashed

### – Added

  • Added don’t destroy pause script
  • Added fade canvas
  • Added fadepanel
  • Added animation to fade panel
  • Added timeline to fade panel
  • Added end poster wall
  • Added End poster
  • Added press E
  • Added press D
  • Added end poster camera
  • Added box collider to end poster walls
  • Added lore piece script to the poster
  • Added shops 1
  • Added terminal window script to crashed plane
  • Made the crashed plane be on a layer greater than the player
  • Added dialogue trigger
  • Added voice line no interaction script to dialogue trigger
  • Added dialogue trigger timeline
  • Added empty object called destroy trigger
  • Added destroy voice line script to destroy trigger
  • Added PressE_crashedplane
  • Added plane interaction empty object
  • Added new scene called inside plane
  • Added foreground grid
  • Added Tilemap collider 2D to Tilemap
  • Added ridgidbody2D to Tilemap
  • Added composite collider to Tilemap
  • Added global light 2D called eerie
  • Added plane back
  • Added square
  • Added player_Donald
  • Added roof check
  • Added ground check
  • Added main camera
  • Added 4 x point light 2D
  • Added empty object called left barrier
  • Added box collider 2D to left barrier
  • Added empty object called right barrier
  • Added box collider 2D to right barrier
  • Added fade-in UI canvas
  • Added fade in UI panel
  • Added anaimation to UI panel
  • Added event system
  • Added empty object called flight recorder collider
  • Added PressE
  • Added flight recorder asset
  • Added flight recorder to scene
  • Added square
  • Added camera
  • Created flight recorder interaction script
  • Put flightrecorderinteraction script on flight recorder collider
  • Added timeline to camera
  • Added outside voice to timeline
  • Added radio static
  • Added radio static to timeline
  • Added black box
  • Added black box to timeline
  • Added audio asset
  • Added audio asset to timeline on activation track
  • Added anaimation track to timeline for fade panel
  • Added empty object called next scene
  • Added next_scene script to it – Changes
  • Removed don’t destroy script from all objects it was on
  • Updated pause menu script
  • Updated death canvas script
  • Changed shops 1 to be darker
  • Lowered the alpha on press D
  • Removed square that allowed players to climb over plane debris
  • Stretched out airport intro audio
  • Removed healthbar from bunker

v0.2.3 (19/05/23)

This version of kessler adds assets and interactables to the outside outlet scene of the game which takes place after the player has left the crashed plane from the previous version, this version
also adds an intresting world event in whcih a building the player is walking towards gets struck by an asteroid/debris and explodes leaving the charcter in shock at what just happend.

### – Added

  • Added global light 2D called Sun
  • Added foreground Tilemap
  • Added Tilemap collider 2D to it
  • Added ridgidbody 2D to it
  • Added composite collider 2D to it
  • Added background Tilemap
  • Added player_donald
  • Added roof check
  • Added ground check
  • Added main_camera
  • Added empty object called background elements
  • Added airport back assets 1-20
  • Added pine tree assets 1- 40
  • Added palm tree assets 1-20
  • Added crashed plane
  • Added engine debris
  • Added palm tree burnt
  • Added palm tree burnt to outlet scene
  • Added stumpburnt
  • Added stumpbutnt to outlet scene
  • Added fire test 2_0 assets 1-5 to scene
  • Added audio_hurt
  • Added ambulance
  • Added healthpack
  • Added parametric light 2D
  • Added audio health
  • Added asteroid
  • Added Tilemap called grass
  • Added fence
  • Added church
  • Added fence 1-40 to scene
  • Added church to scene
  • Added asteroid to scene
  • Added anaimation to asteroid
  • Added destroy asteroid empty object
  • Added destroy voice line script to it
  • Added outletsintact
  • Added outletsintact to scene
  • Added outletsdestroyed
  • Added outletsdestroyed to scene
  • Added explosion
  • Added empty object destroy asteroid
  • Added destroy voice line script to it
  • Added fire 4-6 assets to scene
  • Added asteroid camera
  • Added dialogue trigger
  • Added box collider 2D to it
  • Added grandad dialogue script to it
  • Added asteroidtriggerarea
  • Added asteroid trigger script
  • Added it to asteroidtriggerarea
  • Added Donald_asteroid
  • Added fade UI canvas
  • Added fade UI panel
  • Added anaimation to panel
  • Added outletsintact (1)
  • Added destroy asteroid trigger
  • Added destroy voice line script to it
  • Added timeline to outletsdestroyed
  • Added anaimation track to it
  • Added asteroidtrigger area to activation track
  • Added destroyasteroidtrigger to activation track
  • Add asteroid to activation track
  • Added animation track
  • Added asteroid to activation track
  • Added destroy explosion to activation track
  • Added detsroyasteroid to activation track
  • Added outletsintact to an activation track
  • Added explosion mortor audio file
  • Added it to timeline
  • Added passing meteor audio file
  • Added it to timeline
  • Added fire tests 4-6 to activation tracks
  • Added outlet voice
  • Added outlet voice to timeline
  • Added another box collider 2D to outletsdestroyed
  • Added terminal window script to it – Changes
  • Removed ambulance from putside lvl 4
  • Removed health pack from outside lvl 4
  • Removed audio health from outside lvl 4
  • Updated player movement script
  • Updated death canvas script
  • Changed text on death canvas

v0.2.4 (21/05/23)

This version of kesslers adds the inside of the premium outlets featured throughout the state of Florida, in which kessler is set, as well as intresting background elements and a new gameplay mechanic up until they
reach a theme park entrence and the next scene starts

### – Added

  • Added Tilemap called Foreground
  • Added a Tilemap collider to it
  • Added a ridgidbosy 2D to it
  • Added a composite collider 2D to it
  • Added a Tilemap called no collider
  • Added a Tilemap called grass
  • Added player_donald
  • Added roof check
  • Added ground check
  • Added main camera
  • Added background empty object
  • Added clothes back image
  • Added clothes back to scene
  • Added clothes back (1)
  • Added point light 2D 8-15 assets
  • Added fence asset
  • Added fence assets 1- 40 to scene
  • Added airport back assets 1 -32 to scene
  • Added fire 1-5 to scene
  • Added palm tree 1 – 23 to scene
  • Added puma
  • Added puma to scene
  • Added Ralph
  • Added Ralph to scene
  • Added hike
  • Added hike to scene
  • Added toy
  • Added toy to scene
  • Added toy 1-3
  • Added door
  • Added door 1-4 to scene
  • Added pine 1- 88 to scene
  • Added asteroid
  • Added asteroid to scene
  • Added palmtreeburnt
  • Added palm tree burnt to scene
  • Added stumpburnt
  • Added stumpburnt to scene
  • Added truck
  • Added truck to scene
  • Added two crashed cars
  • Added two crashed cars to scene
  • Added crashedcar
  • Added crashedcar to scene
  • Added shops to scene
  • Added bush 1-8 to scene
  • Added flyover
  • Added flyover to scene
  • Added baygate
  • Added baygate to scene
  • Added ambulance to scene
  • Added empty object called sales interaction
  • Added poster
  • Added poster to scene
  • Added signtrigger empty object
  • Added box collider 2D to it
  • Added lorepiecenohud script to it
  • Added PressE
  • Added camera
  • Added square
  • Added timeline to camera
  • Added pressD
  • Added empty object called sunstuff
  • Added empty object called sun trigger
  • Added box collider 2D to it
  • Added new script suntriggeroutside
  • Added it to suntrigger empty object
  • Added global light 2D called sun
  • Added outletsdestroyed
  • Added outletsintact
  • Added sun trigger (1)
  • Added global light 2D called light inside shop
  • Added empty object called pingusinteractin
  • Added empty object called ping us trigger
  • Added box collider to it
  • Added lorepiecenohud script to it
  • Added PressE (1)
  • Added camera_pingus
  • Added pingus
  • Added pingus to scene
  • Added PressD (1)
  • Added empty object called crashed car
  • Added empty object called voice line
  • Added voicelinenounteracion script to it
  • Added timeline to voiceline
  • Added box collider 2D to it
  • Added destroyvoiceline empty object
  • Added destroy voice line script to it
  • Added it on activation track on voice line timeline
  • Added Fade UI canvas
  • Added Fade UI panel
  • Added animation to panel
  • Added animation track to grid timeline
  • Added event system
  • Added destroyfade
  • Added destroyvoiceline script to it
  • Added newton daniels asset
  • Added newton daniels to scene
  • Added lug car script to it
  • Added box collider 2D to it
  • Added helathpack
  • Added parametric light 2D
  • Added empty object called power line interaction
  • Added bunnypower asset
  • Added bunny power to scene
  • Added debug
  • Added debug2
  • Added timeline to both debugs
  • Added pressE_pilon
  • Added timeline to it
  • Added outlet voice to timeline
  • Added new tag water
  • Added empty object called water jumping
  • Added empty object called watercollider
  • Added box collider 2D to it
  • Added Drown_audio
  • Added audio source to it
  • Added empty object called audio sources
  • Added audio_hurt
  • Added Audio_health
  • Added audio sources to both
  • Added PressE_newtondaniels
  • Added timeline to it
  • Added outlet voice to timeline
  • Added jump trigger
  • Added voicelinenointeraction script to it
  • Added timeline to it
  • Added airport voice to jump trigger timeline
  • Added invisible wall
  • Added box collider 2D to it
  • Added burrowbay trigger
  • Added timeline to it
  • Added box collider to it
  • Added burrow voice
  • Added burrow voice to timeline
  • Added fade out UI canvas
  • Added out UI panel
  • Added animation to panel
  • Added anaimation track to timeline
  • Added gat script
  • Added nextscene empty object
  • Added next_scene script to it – Changes
  • Updated player movement script
  • changed the sprite of the asteroid in Outlets_lvl5

v0.2.5 (22/05/23)

This version of kessler added assets and interactables to the second to last level of kessler where the player is inside of a theme park called Burrow bay.

### – Added

  • Added player_donald
  • Added roof check
  • Added ground check
  • Added main camera
  • Resized main camera
  • Added foreground Tilemap
  • Added Tilemap collider 2D to it
  • Added ridgidbody 2D to it
  • Added composite collider 2D to it
  • Added grass Tilemap
  • Added global light 2D called sun
  • Added empty object called back items
  • Added pine assets 1-30
  • Added bush assets 1-15
  • Added airport back assets 1-40
  • Added wheelferris
  • Added wherlferris to scene
  • Added palm assets 1-30
  • Added carousel
  • Added carousel to scene
  • Added tree-2
  • Added turn style
  • Added turnstyle to scene
  • Added box collider 2D to it
  • Added bench
  • Added bench assets 1-3 to scene
  • Added bin
  • Added bin to scene
  • Added toilets
  • Added toilets to scene
  • Added main street
  • Added main street to scene
  • Added castle
  • Added truck
  • Created Playerdrive script
  • Added it to truck
  • Added box collider 2D to truck
  • Added Fade UI canvas
  • Added fade UI panel
  • Added animation to panel
  • Added event system
  • Added destroyfade empty object
  • Added destroy voice line script to it
  • Added voiceline empty object
  • Added box collider 2D to it
  • Added voiceline No interaction script to it
  • Added timeline to it
  • Added debug
  • Added timeline to debug
  • Added notice boards
  • Added notice boards to scene
  • Added box collider 2D to it
  • Added lorepiecenohud script to it
  • Added PressE
  • Added PressD
  • Added square
  • Added watch party poster
  • Added watch party poster to scene
  • Added space centre map
  • Added space centre map to scene
  • Added camera_posters
  • Added timeline to camera_posters
  • Added burrow voice to it
  • Added destroy voiceline
  • Added destroy voiceline script to it
  • Added PressE (1)
  • Added Truck2
  • Added timeline to truck 2
  • Added burrow voice to it
  • Added square on activation track
  • Added truck on activation track
  • Added car fail to start audio
  • Added it to timeline
  • Added car start and idle audio
  • Added it to timeline
  • Added car rev audio
  • Added it to timeline
  • Added animation to truck 2
  • Added it to timeline on animation track
  • Added changescene on activation track
  • Added fade out pan on animation track
  • Added square (1)
  • Added fade out UI canvas
  • Added fade out UI panel
  • Added animation to UI panel
  • Added change scene empty object
  • Added next_scene script to it
  • Added space centre scene

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